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Personal projects

Close Order


My first project as part of a team was a startup company's first title, Close Order. One of my biggest accomplishments in the game was making the dialogue system. It used a custom scripting language (text-assets that Unity used. Arguments were seperated by underscores) to run actions in a script and was capable of dialogue, camera/entity movement, setting and comparing variables. I made placeholders of graphics (but nothing official, except for telling the team about the software we used to make skyboxes) and was involved in a lot of bug fixing and adding features to existing systems.
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Page last modified: September 30 2023 .