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These are all software that is either free or has an unlimited free license.
Creating Audio
- TuxGuitar: Even if you don't make music, you can use this program to make jingle sound effects and export them as .wav
- LMMS: An easy to use music editor (open source equivilant to FruityLoops) that anyone can learn; even non-musicians.
- Audacity: edit sound effects and record.
Creating/Editing Graphics
- ActorCore Rig: Simply put, you give it a mesh, it creates a skeleton for humanoid avatars. It specifically has a preset for Unity, Unreal, Blender, and Maya.
- Mesh Mixer: An easy to use modeler with basic, but powerful, sculpting, editing, and painting tools. [Starting shapes]
- Smoothie-3D: Create 3D models from photos. Note that the photo has to be symetrical.
- irfanview: easy to use image converter and editor.
- Blender: Takes a while to learn, but it's one of the best 3D modelling software and is completely free
- Krita: another free alternative to photoshop, more appealing to the artistic side.
- GIMP: Free alternative to photoshop, with the ability to add features via script.
- Spritesheet: (GIMP script) very handy if you make a big animation in Blender and want to quickly make a png spritesheet.
- Neo Texture Edit: free, open source texture creator.
- Texture Lab: slightly more advanced than Neo Texture Edit.
- Tiled Map Editor: Can export to image and XML.
- CS2 Creative Suite: Adobe has released this as "Abandonware" (software that is no longer making the company money and therefore is released for free).
- Libresprite Free alternative to Asperite. Good for drawing sprites and tiles.
Misc
- Notepad++: Handy notepad editor. Good for editing both plaintext and code.
- Libre Office Free alternative to Microsoft Office. It is more up to date than Open Office is.
Video editing
- Shotcut: open source alternative to Final Cut Pro
- Windows Live Essentials: Comes with the highest version of Windows Movie Maker, among others.
Game Development
- Novashell: Never got out of beta, but good for small 2D games. The language used (lua) is a very easy first programming language to use, and is a good stepping stone for making your first coded game.
- Unity (personal license): One of the highest documented engines in the world. As hard as it is to get started, there are tons of video tutorials for beginners and long-term users alike. There are also many add-on plugins that you can use for free.
Add-ons in the Asset Store you will need frequently
- iTween: a simple script for tweening positions, scale, rotation, or even custom variables. [Documentation]
- Realtime CSG: alternative to probuilder. The subtract tool is pretty reliable in this one.
- A* Pathfinding Project: free version of pathfinding. It's only capable of basics, but better than the built-in pathfinding.
- Light probe script: a helpful script that generates light probes based on the navigation mesh. It's not by me, but I don't know who wrote it.
My resources