Portfolio (personal page)




Return to main
Professional projects
This portfolio does not list all my projects, just the cream of the crop. A large majority of my personal projects are on itch.io and you are able to play them. See the search/all games links up top.

Mindcramps Model Editor

A comprehensive voxel modeling solution designed for 3D content creation, featuring support for multiple industry-standard formats including OBJ, GLTF, and FBX
Technical Architecture & Implementation Highlights
  • Architectural Design: Developed utilizing object-oriented programming principles, guided by comprehensive program design documentation to ensure maintainable and scalable software architecture
  • File Format Integration: Implemented custom OBJ file format handling through direct JSON data conversion, enabling seamless export functionality
  • Format Compatibility: Utilized open-source plugins to facilitate conversions between OBJ, GLTF, and FBX formats, ensuring broad compatibility across modern game engines
  • Physics Optimization: Implemented advanced convex decomposition algorithms to generate physics-ready models optimized for integration with Unity, Godot, and Unreal Engine physics systems

[
Try it]

Particle Forge

A specialized development tool engineered for creating optimized particle sprite sheets using vector graphics technology, designed to streamline particle system asset preparation for game development
Core Technology Stack Try it

Go Down


A technically sophisticated 6DOF arcade shooter developed in Godot's Mono runtime environment, implementing authentic Descent-style gameplay mechanics with complete three-dimensional movement freedom
[Play it]

Davidi Clan Adventures

A series of personalized narrative-driven experiences developed in Godot, crafted as commemorative birthday celebrations for family members
Technical Foundation
[Play it]

Yure Goes Hop Hop

A sophisticated third-person platformer developed in Unity, created as a tribute to Yure's public domain music contributions, featuring advanced platform mechanics and custom dialogue systems
Core Platforming Technology
[Play it]



Page last modified: May 01 2025 .