Return to main Professional projects
This portfolio does not list all my projects, just the cream of the crop. A large majority of my personal projects are on itch.io and you are able to play them. See the search/all games links up top.
Mindcramps Model Editor
A comprehensive voxel modeling solution designed for 3D content creation, featuring support for multiple industry-standard formats including OBJ, GLTF, and FBX Technical Architecture & Implementation Highlights
Architectural Design: Developed utilizing object-oriented programming principles, guided by comprehensive program design documentation to ensure maintainable and scalable software architecture
File Format Integration: Implemented custom OBJ file format handling through direct JSON data conversion, enabling seamless export functionality
Format Compatibility: Utilized open-source plugins to facilitate conversions between OBJ, GLTF, and FBX formats, ensuring broad compatibility across modern game engines
Physics Optimization: Implemented advanced convex decomposition algorithms to generate physics-ready models optimized for integration with Unity, Godot, and Unreal Engine physics systems
A specialized development tool engineered for creating optimized particle sprite sheets using vector graphics technology, designed to streamline particle system asset preparation for game development Core Technology Stack
A technically sophisticated 6DOF arcade shooter developed in Godot's Mono runtime environment, implementing authentic Descent-style gameplay mechanics with complete three-dimensional movement freedom
Programming Framework: Leveraged Godot's C# implementation (Mono) for robust application development and maintainable codebase
Movement System: Implemented comprehensive six-degree-of-freedom navigation system featuring:
A series of personalized narrative-driven experiences developed in Godot, crafted as commemorative birthday celebrations for family members Technical Foundation
Development Framework: Built utilizing Godot's GDScript programming language for rapid prototyping and efficient development cycles
Resource Management: Engineered custom Resource Editor system featuring:
Specialized 2D UI interface for dialogue event management
Sequential event grid system for structured narrative flow
A sophisticated third-person platformer developed in Unity, created as a tribute to Yure's public domain music contributions, featuring advanced platform mechanics and custom dialogue systems Core Platforming Technology